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Apollo Gabriel
Mercatoris Etherium Cartel
302
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Posted - 2011.11.23 20:02:00 -
[1] - Quote
I for one would love to have supers NOT in low sec, or at least not above 0.2 or similar to create a "shallow" water zone where men can kill me without using their supers, no hot drops, just skill against mob attack :)
Maybe CCP would agree now?
Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
302
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Posted - 2011.11.24 02:38:00 -
[2] - Quote
What I'm saying is it would be nice if High Sec had a low sec, non cap, non bubble, non bomb perimeter called "low sec" then around that another perimeter of "lower sec" which lets supers etc move around, and then sov claimable 0.0.
OR remove all the stupid ******* low sec restrictions and keep the caps. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
302
|
Posted - 2011.11.24 04:58:00 -
[3] - Quote
Blast x wrote:
few titans,few sc,few carriers,few t3s ,few comedy fits
384 kills - 2 frigs lost
without titans and supers the result would have been EXACTLY the same // if not better
FEW TITANS, oh the comedy Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
317
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Posted - 2011.11.24 15:18:00 -
[4] - Quote
To those saying don't be worried about dying to supers in low sec, I'm not. I am happy to die in low sec, I just want a chance to kill you. More precisely I'd like at least part of low sec 0.29-0.49 to be Cap free, or at LEAST cyno free, you want those big boys take them gate to gate.
I can't use Bombs, I can't use bubbles but you can POOF appear and KNOW you can get away, where the **** are the consequences? Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
320
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Posted - 2011.11.25 03:24:00 -
[5] - Quote
Mag's wrote:I can see the attraction and understand why you think this is needed, but I just don't like it.
Sorry Apollo, but it's a no from me bud.
We can't agree on everything, oh well.
Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
320
|
Posted - 2011.11.25 03:26:00 -
[6] - Quote
If anyone is still reading, I have a modification to the original post.
Make Cyno's NOT useable in Low sec above 0.3, otherwise there really is NO difference in low sec status. Also let me use BOMBS and BUBBLES anywhere caps can go!
So I don't mind a Supercap coming into a 0.3, but you gotta use a gate, no free hop in, allow me to track your motions and actually risk something to show up and fight me. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
320
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Posted - 2011.11.25 03:37:00 -
[7] - Quote
1-Up Mushroom wrote:It always has been time, CCP just never acted on it
I agree, but I suspect CCP didn't see the pure madness of it until now.
It is consequence free without bubbles Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
325
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Posted - 2011.11.25 16:43:00 -
[8] - Quote
Andrea Roche wrote:i got to admit. I am rather mixed about supers in low sec. i do feel that they do not belong in low sec and are too strong there but at the same time i dont see how they can move then to other parts of space specially if you are gonna do some kind of invasion. to tell you the truth, i am not even sure if you restict super to 0.1 and 0.2, would that allow them to get to any 0.0 region within in eve? If so, then this could be an option.....
I think if this option were introduced, CCP would have to tweak the sec status for lots of low sec, but I don't see any real issue with that. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Apollo Gabriel
Mercatoris Etherium Cartel
325
|
Posted - 2011.11.25 19:46:00 -
[9] - Quote
To be wacky, I'd say that an alliance must have a pos in a low sec system to move a super through, otherwise no gates for you!
ok have fun Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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